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EVERHAVEN

Commission by Phoenix Labs, Revenant was tasked with creating several stylised cinematics. This was an amazing project which allowed me to experiment with stylisation and help bring this world to life 

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Sculpted in Zbrush

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This project required a huge amount of assets. The 3D team was split among the several cinematics. 
I was lucky enough to work within Zents Story, creating all the puppets used within the cinematics.  

Each wooden prop was sculpted in zbrush, keeping the stylised nature of the concept art while balancing the carved wooden look. It was then taken into Substance painter where a stylised wooden texture was made and the concept art was placed onto the wooden piece. 

I also assisted in making some shields for Grafs cinematics.   

 These shield were made in Maya, with the details added in Zbrush. It was then passed over to another artist for texturing.

My last task was set in the Effie cinematic. These assets were in game assets that I had to remake and upscale to match the other cinematics quality.

Each package was remade in Maya, with the texturing taking place in Substance. Along with this some assets were sculpted in Zbrush like the envelope above and the stamp below.

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